

Thankfully there is an option to turn off motion controls and rumble settings available, making the game a bit nicer for players with limited mobility. The size and shape of the speech bubbles indicates tone and shows who is speaking, and a nice little star shows up to indicate that while you’ve moved house and started a family waiting for every letter of the text to be revealed, you can finally advance the dialogue. While the presentation of the subtitles drive me mad with the slowest one-letter-at-a-time reveal I’ve ever seen (with no way to force it to advance) their presentation with size and legibility is just fine. July’s other big release was Paper Mario: The Origami King and true to form with most Nintendo games, Paper Mario is perfectly good with deaf/hoh accessibility and leaves a lot to be desired in nearly every other area of accessibility. My poor thumbs, which often dislocate upon pressing the sticks, have taken a beating during my many hours in this game and I manage to regret every lengthy play session, which is a shame because Ghost of Tsushima is so stunning that I want to enjoy it for hours on end. Players unable to swipe on the touchpad will be left without any sort of navigational assistance and players unable to press the sticks will be left never crouching in a game that often requires stealth and never running or galloping in a truly massive world. Ghost of Tsushima only features speaker names for characters other than Jin, often leaving Jin’s lines looking like a continuation of what the named speaker said.īy far, the biggest issue for this game is the lack of remapping and control scheme options. Most games that offer speaker names show the name every time the speaker changes, making it clear exactly who has said what, as is the standard for subtitles and captions. The strange thing about the subtitles is the speaker name presentation.
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While there is a subtitle background and the size is fine, I’d like to see Sucker Punch patch in size options, as the default will still be far too small for some players. At least this can be among the first things players do, as Ghost of Tsushima allows players to tackle main objectives and side missions in any order they wish. While this feature isn’t designed as an accessibility option, focused hearing, like TLOU2’s enhanced Listen Mode, is a major boon for Deaf and hard of hearing players, allowing us to properly pay attention to surrounding enemies and not be snuck up on or ambushed simply because we didn’t hear the nearby enemy.

One aspect of Ghost of Tsushima’s accessibility that I don’t love is the focused hearing mode being progression locked. While most games will usually just stick a directional indicator around the center of the screen, Ghost of Tsushima sticks a little bow and arrow icon over the archer’s head and has them shout a warning to their fellow Mongols to get out of the way.

The projectile indication is unlike I’ve seen in any game in how it’s tied into the narrative. There’s a handy accessibility menu in which players can toggle important things like subtitle backdrops (unfortunately no subtitle size options), simplified controls and toggles for button holds (unfortunately no remapping or even control scheme choices), and projectile indication. And while it is still an accessibility problem for some, I’ve grown rather fond of it - it’s not only forcing me to step outside my video game comfort zone and traverse the world creatively, it’s also given me ample opportunity to play photographer. I deemed it an accessibility failure and asked for traditional waypoints. I wasn’t used to not being able to move through the massive game world on autopilot and being forced to consider and reconsider my path to most objectives. When I reviewed it on launch day, I still wasn’t a fan. Ghost of Tsushima took some time to grow on me with Sucker Punch’s decision to tie navigation to watching the wind blow.

While it doesn’t come close to being the accessibility gem that last month’s The Last of us: Part 2, it and Ooblets have made for a pretty great July during a pandemic, with beautiful biomes to explore and dance battles to be had when many of us are still stuck indoors.
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July saw the release of another highly anticipated PS4 exclusive, Ghost of Tsushima.
